

Sometime later, the North Korean technologies become more widespread than the US. In 1972, a technological marvel emerged in North Korea. Homefront: The Revolution is an open-world FPS developed by Dambuster Studios. Platform: PlayStation 4 | PlayStation 3 | PS Vita Difficulty can also be adjusted on a scale from Rookie to Hero.Ĭategories in common with RESOGUN: Arcade The player can select one of three airships that have different characteristics. There are three modes: the Arcade mode, in which you simply pass through the consecutive levels the Single Level mode, in which your goal is to obtain the highest score on a certain level and a cooperative multiplayer for two. Rescuing humans earns the player additional points, which is essential to set the high score. Each level ends with a boss fight.Įliminating enemies is the main objective in Resogun, but there’s also an optional objective to save the prisoners from their cages. The levels rotate when the airship moves right or left and scroll when you fly up or down. They are also based on an unusual cylindrical, ring-shaped design. All five levels vaguely remind neon-lighted, skyscraper-dominated metropolises at night. Its graphics are based on voxels (3D pixels), which provide a simple yet colorful visual style reminiscent of Lego constructions or pixel art. In Resogun, the player pilots a small futuristic airship trying to shoot down wave after wave of airborne enemies. Platform: Xbox | PlayStation 2 | GameCube Its high-definition port, titled SoulCalibur II HD Online, was released for the PlayStation 3 and Xbox 360 in 2013.Ĭategories in common with Soulcalibur II: Fighting The game was a major critical and commercial success. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters.


The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003.

It is the sequel to Soulcalibur, which was released in July 1998.
CLICKTEAM FUSION 2.5 MORE FIRE BUTTONS SERIES
No, The Fangame will not be ported in Mobile nor Macīecause, 1, Porting it to Mac and IOS involves me to have an Mac Computer to port those two to those platforms, and I'm a Windows user, so sadly noĪndroid involves me to do everything from scratch again, You can't just replace the keyboard controllers with buttons, its more complicated then thatĬut Animation frames, Cut a few Sounds, etc.SoulCalibur II (ソウルキャリバーII, Sōrukyaribā Tsū) is a 2002 fighting video game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. Question 2, Are you going to port this to Mobile? I'm using Clickteam Fusion 2.5,The engine that was used to make well know games such as Freedom Planet, The escapist and Five Nights at Freddy's Question 1, what engine are you using to make this Fangame? Yeah, but I want to post this to everyone about the fangame and what its about moreĪnd a few questions I gotten while posting those two screenshots I started posting this since I want to share the idea, and the fangame is mostlyĪ Thank you for the WOF community since How amazing the people are, and respectful they are (well those who I met and talked too)Īnd gotten a lot of positivity, and I know its insane for someone to say thank you to a community by straight up making a game about WOF So I made this post since I guess The community are slowly knowing about the fangameĭevelopment, before I start, no, I'm not doing this for attention (I'm being honest here)
